Social Education Office 3D-Realtime Environment

Grand Desk

This environment is created for real-time use in VR It is intended to be used in training social work students, utilizing a dialog system. This first iteration is targeting an RTX 3070 but the environment is also made to be able to scale down for use on lighter machines, phones, and standalone VR headsets. Every… Social Education Office 3D-Realtime Environment weiterlesen

K-Building photogrammetry and scan

The entire clip was rendered in Toolbag

This Project was made for the department of didactics @rwu. It was shown during the University FutureFestival. Alongside a so called LightningTalk by Jochen T Weißenrieder. An alternative version of the clip showcases multiple posters which were shown in the presentation. Composition and blending were accomplished with Hitfilm Pro. Multiple renders from toolbag were combined… K-Building photogrammetry and scan weiterlesen

A.I.C (Game Design)

The goal was to create a simple game focusing on the primary gameplay loop but making most out of said primary loop.

Project 1 Soldier

Organic base body sculpt in Zbrush Cloth Patterns created in Marvellous Designer Simulated cloth exports triangulated from Marvellous (with great UVs) Using Zremesher (Frame Mesh before) one can remesh the 2D export version of the cloth patterns into quads (losing UVs)