Ingame screenshot Released version on Itch.io
![](https://magnus-pfleghar.com/wp-content/uploads/2021/11/Main-Paper-1024x700.png)
This project is part of the optional subject game design. It was a group project between Elias Engelhardt (visuals), Philip Massier (assistance) and Magnus Pfleghar (coding and mechanics).
The goal was to create a simple game focusing on the primary gameplay loop but making most out of said primary loop.
The concept was created in two workshop days, first day ideation and paper-prototype.
![](https://magnus-pfleghar.com/wp-content/uploads/2021/11/StyleFrame-1024x576.png)
On the second workshop day, a style frame was created by Elias Engelhardt, and i created a box prototype to test the initial card generation and basic mechanics.
![](https://magnus-pfleghar.com/wp-content/uploads/2021/11/Layers2-1024x667.png)
Further in the semester Elias created all kinds of ui elements, i made them work attaching and detaching icons, deserialisation from json for icon pooling and ranking/bonus system.
![](https://magnus-pfleghar.com/wp-content/uploads/2021/08/tbrender_Viewport-1-1024x576.png)
I have also created this planet in substance designer utilizing real life maps of planets together with procedural masks. You can take a look here.
random generated card parameter, said card gets its icons from the pool icon pools in unity editor json deserialization into gameobjects pools (with sprites from atlas)