Organic base body sculpt in Zbrush
Cloth Patterns created in Marvellous Designer
Simulated cloth exports triangulated from Marvellous (with great UVs)
Using Zremesher (Frame Mesh before) one can remesh the 2D export version of the cloth patterns into quads (losing UVs)
after that transfer the vertex position of the 3D triangulated version to the quad 2d pattern so it wraps nicely.
(It is the so called „Killer Workflow“)