Height Segmentation via Substance Designer
This one is another small project building upon a @the.coding.train challenge video #34 Diffusion Limited Aggregation.
I played around with the initial seeds and various values including mapping radius/opacity to perlin noise coordinates.
And at the end I blurred the scripts output and segmented out layers via histogram scan in substance designer, added outlines and voila. Rendered in toolbag with a water plane inserted for more visual appeal.