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Height Segmentation via Substance Designer
This one is another small project building upon a @the.coding.train challenge video #34 Diffusion Limited Aggregation.
I played around with the initial seeds and various values including mapping radius/opacity to perlin noise coordinates.
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And at the end I blurred the scripts output and segmented out layers via histogram scan in substance designer, added outlines and voila. Rendered in toolbag with a water plane inserted for more visual appeal.